William Yarbrough
The Battlefield Art of Design Triage - SxSW 2012
triage

The Battlefield Art of Design Triage – SxSW 2012

Speed is key. Triage helps sort order in chaos and the time limit creates a scenario where there is lots of pressure. First is Prioritization – look at all the products and features that must be dealt with and rank them. Minor Problems are low impact and can often be taken care of them by [...]

  • William,
  • March 21, 2012
uxbootcamp

Bootcamp for a UX Team of None – SxSW 2012

Gamestorming! Use the 6/8/5 sketch method to rapidly get ideas out on paper without huge overhead. Does it pass the sniff test? Use feedback from sketches to influence design – people are more likely to give feedback on low-fi mockups. Iterate, sketch, and play with ideas to work the bad ideas out of your head. [...]

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Learned Pattern Recognition

I was having an interesting conversation with Alex Jones the other day, remarking about the usability studies by Peter Steen Høgenhaug around the ‘link’ iconography in CMS software. Alex touched on this in his blog with Usability of the Link Icon and earlier with Replacing the Save Icon. It’s interesting when we encounter patterns in [...]


Personas for Redesign

I’ve been tossing around ideas for personas – currently I have two solid users: those who want to know more about me because they wish to hire me or want to get to know my skills to help establish freelance contracts; and those who already know me, or have met me as part of the [...]


Being Gorgeous

As the wonderful Mr. Fry points out, the secret to being gorgeous is in one’s attitude of mind. By being mindful of good design choices and good interactions, users will tell us that we are wonderful. The secret is really in mindfulness – the more time and effort we put into designing quality interactions with [...]


Sprezzatura – plain and simple

Sprezzatura is an old Italian word defined as “an easy facility in accomplishing difficult actions which hides the conscious effort that went into them.” In other words, making it look effortless. This is an important trait for user-centered design: the workflow, actions, and methods a user takes through the design should make the experience pleasant [...]

  • William,
  • March 7, 2010

User Experience of the Well Made Shirt

This week has another drawn out metaphor! Hoorah for metaphors! I’ve been thinking about the user experience with everyday objects lately for a personal project of mine and have been thinking carefully on objects I use and admire. A local men’s clothing store near my work recently had a 50% off sale and I went [...]

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