William Yarbrough
Bootcamp for a UX Team of None - SxSW 2012
uxbootcamp

Bootcamp for a UX Team of None – SxSW 2012

Gamestorming! Use the 6/8/5 sketch method to rapidly get ideas out on paper without huge overhead. Does it pass the sniff test? Use feedback from sketches to influence design – people are more likely to give feedback on low-fi mockups. Iterate, sketch, and play with ideas to work the bad ideas out of your head. […]

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