William Yarbrough
China: Creators and Consumers of the Future - SxSW 2012
china

China: Creators and Consumers of the Future – SxSW 2012

Games are deeply embedded into Chinese culture, so playful interaction is needed to entice more users. How do you tap into a culture of competition. Scale is Huge – How do you rethink your UI/UX to account for actions in the hundreds of thousands? Safety is of huge concern in China. Seatbelts, however, are rarely [...]

uxbootcamp

Bootcamp for a UX Team of None – SxSW 2012

Gamestorming! Use the 6/8/5 sketch method to rapidly get ideas out on paper without huge overhead. Does it pass the sniff test? Use feedback from sketches to influence design – people are more likely to give feedback on low-fi mockups. Iterate, sketch, and play with ideas to work the bad ideas out of your head. [...]

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