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Bootcamp for a UX Team of None – SxSW 2012

Gamestorming! Use the 6/8/5 sketch method to rapidly get ideas out on paper without huge overhead. Does it pass the sniff test? Use feedback from sketches to influence design – people are more likely to give feedback on low-fi mockups. Iterate, sketch, and play with ideas to work the bad ideas out of your head.

When asking for feedback:

“I am working on _______. I want feedback on _______ which is used to do _______. I do not want feedback on _______ it’s not as important to me right now”

Ask in as short a time as possible the challenges, considerations, and constraints to develop a critique. Use feedback for quick, fresh insights and listen to everything, you’ll be surprised what you will find out.

There are no bomb throwing in feedback sessions: give possible solutions with any negitive or critical feedback you deliver.

Rapid Prototyping methods will allow for quick iterations over time. You can use User/ Browser Role Play to act out how the user will perceive the interface instructions (forms can be assholes!). Use methods to play Devil’s Advocate with your design. Increases in tech allow for quick and very effective A/B testing at a moment’s notice. Each prototyping method has a time and a place in the UX methodology.

Other guerilla methods include the man-on-the-street approach and the burrito lunch – saves a lot of time and adds a lot of value from a fresh, quick perspective. Record over-the-shoulder style with your phone to capture the interactions. Quick and dirty is 100% fine.

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